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Virtual, Augmented Reality and Serious Games for Healthcare 1


Virtual, Augmented Reality and Serious Games for Healthcare 1


Intelligent Systems Reference Library, Band 68

von: Minhua Ma, Lakhmi C. Jain, Paul Anderson

213,99 €

Verlag: Springer
Format: PDF
Veröffentl.: 25.04.2014
ISBN/EAN: 9783642548161
Sprache: englisch
Anzahl Seiten: 568

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

<p>There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications.</p><p>This research volume on <i>Virtual, Augmented Reality and Serious Games for Healthcare 1</i> offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.</p><p>This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.</p>
Applications in Healthcare Education.- Nursing Training, Health Literacy, and Healthy Behaviour.- Applications in Neuropsychology.- Applications in Motor Rehabilitation.- Therapeutic Games aimed at Various Diseases.- Virtual Healing and Restoration.
<p>There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia, and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality, or serious games in a variety of medical applications.</p><p> </p><p>This research volume on <i>Virtual, Augmented Reality and Serious Games for Healthcare 1</i> offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.</p><p> </p><p>This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality andserious games in healthcare further.</p>
Latest research on Virtual Reality and Augmented Reality in Healthcare Offers an insightful introduction to the development and applications of virtual and augmented reality technologies in medical and clinical settings Written by leading experts in the field Includes supplementary material: sn.pub/extras

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