Details

Superhero Synergies


Superhero Synergies

Comic Book Characters Go Digital

von: James N. Gilmore, Matthias Stork

109,99 €

Verlag: Rowman & Littlefield Publishers
Format: EPUB
Veröffentl.: 06.03.2014
ISBN/EAN: 9781442232129
Sprache: englisch
Anzahl Seiten: 264

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Beschreibungen

<span><span>In the age of digital media, superheroes are no longer confined to comic books and graphic novels. Their stories are now featured in films, video games, digital comics, television programs, and more. In a single year alone, films featuring Batman, Spider-Man, and the Avengers have appeared on the big screen. Popular media no longer exists in isolation, but converges into complex multidimensional entities. As a result, traditional ideas about the relationship between varying media have come under striking revision. Although this convergence is apparent in many genres, perhaps nowhere is it more persistent, more creative, or more varied than in the superhero genre. <br><br></span><span>Superhero Synergies: Comic Book Characters Go Digital</span><span> explores this developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium, has been developed into so many more. Essays in this volume engage with several of the most iconic heroes—including Batman, Hulk, and Iron Man—through a variety of academic disciplines such as industry studies, gender studies, and aesthetic analysis to develop an expansive view of the genre’s potency. The contributors to this volume engage cinema, comics, video games, and even live stage shows to instill readers with new ways of looking at, thinking about, and experiencing some of contemporary media’s most popular texts. <br><br>This unique approach to the examination of digital media and superhero studies provides new and valuable readings of well-known texts and practices. Intended for both academics and fans of the superhero genre, this anthology introduces the innovative and growing synergy between traditional comic books and digital media. </span></span>
<span><span>This collection of essays explores the developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium (comic books/graphic novels) has been developed into video games, digital comics, films, Internet criticism, novelizations, television programs, the fanboy phenomenon, and many other forms of media.</span></span>
<span><span>Foreword: The Industrial and Economic History of the Superhero Blockbuster, </span><span>Drew Morton</span></span>
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<span><span>Introduction: Heroes, Converge!, </span><span>James N. Gilmore and Matthias Stork</span></span>
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<span><span>Chapter 1: Will You Like Me When I’m Angry? Discourse of the Digital in Hulk and The Incredible Hulk, </span><span>James N. Gilmore</span></span>
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<span><span>Chapter 2: Secret Origins: Melodrama and the Digital in Hulk, </span><span>Matt Yockey</span></span>
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<span><span>Chapter 3: Fantastic Views: Superheroes, Visual Perception, and Digital Perspective, </span><span>Lisa Gotto</span></span>
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<span><span>Chapter 4: From Motion Line to Motion Blur: The Integration of Digital Coloring in the Superhero Comic Book</span><span>. M.J. Clarke</span></span>
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<span><span>Chapter 5: Assembling the Avengers: Re-Framing the Superhero Movie through Marvel’s Cinematic Universe, </span><span>Matthias Stork</span></span>
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<span><span>Chapter 6: From Scientific Romance to Disney Superhero: Genre Fluidity and the Marketing of John Carter, </span><span>Andrew Myers</span></span>
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<span><span>Chapter 7: The Cult of Comic-Con and the Spectacle of Superhero Marketing, </span><span>Kevin McDonald</span></span>
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<span><span>Chapter 8: The Dark Knight Levels Up: Batman: Arkham Asylum and the Convergent Superhero Franchise, </span><span>Justin Mack</span></span>
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<span><span>Chapter 9: The Fears of a Superhero: Batman Begins and Batman: Arkham Asylum, </span><span>Benjamin Beil</span></span>
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<span><span>Chapter 10: “I Am Catwoman, Hear Me Roar”: Gender between Film and Video Game, </span><span>Martin Hennig</span></span>
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<span><span>Chapter 11: Melodrama, Romance, and the Celebrity of the Superhero, </span><span>Benjamin D. Grisanti</span></span>
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<span><span>Chapter 12: In Franchise: Narrative Coherence and the Multiverse, </span><span>Russell Backman</span></span>
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<span><span>Chapter 13: Spectacular Superheroes on Stage: Theatre’s Unique Contribution to Batman’s Transmedia Story, </span><span>Mathias Bremgartner</span></span>
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<span><span>Afterword: When Storyworlds Collide: Superhero Movies and Transmedia Patchworks, </span><span>Andreas Rauscher</span></span>
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<span><a></a><span>Bibliography</span></span>
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<span><span>Index</span></span>
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<span><span>About the Contributors</span></span>
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<span><span>About the Editors</span></span>
<span><span>James N. Gilmore</span><span> is a graduate student in the Cinema and Media Studies program at the University of California, Los Angeles. <br><br></span><span>Matthias Stork</span><span> is a graduate student in the Cinema and Media Studies program at the University of California, Los Angeles. His work has appeared in </span><span>Frames Cinema Journal</span><span>, </span><span>Mediascape</span><span>, and </span><span>Media Fields Journal</span><span>, as well as several anthologies.</span></span>

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