Details

Fusion of Smart, Multimedia and Computer Gaming Technologies


Fusion of Smart, Multimedia and Computer Gaming Technologies

Research, Systems and Perspectives
Intelligent Systems Reference Library, Band 84

von: Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett

96,29 €

Verlag: Springer
Format: PDF
Veröffentl.: 11.02.2015
ISBN/EAN: 9783319146454
Sprache: englisch

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

<p>This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:</p><p>·Smart Gamification and Smart Serious Games.</p><p>·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.</p><p>·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.</p><p>·Evaluation of Student Knowledge using an e-Learning Framework.</p><p>·The iTEC Eduteka.</p><p>·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.</p><p>·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.</p><p>The book is directed to researchers, students and software developers working in the areas of education and information technologies.</p>
<p><p>Advances in Smart, Multimedia and Computer Gaming Technologies.- Smart Gamification and Smart Serious Games.- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology.- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach.- Evaluation of Student Knowledge Using an e-Learning Framework.- The iTEC Eduteka.- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies.- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.</p>
<p> </p><p>This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:</p><p> </p><p>·         Smart Gamification and Smart Serious Games.</p><p>·         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.</p><p>·         Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.</p><p>·         Evaluation of Student Knowledge using an e-Learning Framework.</p><p>·         The iTEC Eduteka.</p><p>·         3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.</p><p>·         Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull.</p><p>The book is directed to researchers, students and software developers working in the areas of education and information technologies.</p><p> </p>
Presents innovative ideas, approaches, technologies, systems, findings and outcomes of research and design & development projects in smart, multimedia and computer gaming technology Focus on the rapidly growing merger of the three areas: 1) smart technology, intelligent systems, computer science, computer engineering, 2) engineering of advanced multimedia software and hardware systems, including serious computer games and 3) advanced technology-based gamification, teaching, learning, management, administration, etc. Includes contributions of well-known experts in smart, multimedia and computer gaming technology Includes supplementary material: sn.pub/extras

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